Michael Anastassiades “Anti-Social Light” 2001 Painted plywood, electronics. Manufactured by Michael Anastassiades UK. From a limited edition of 7. 21 5/8 in. (54.9 cm) drop
Exhibited “Lost and Found 2," Kulturhuset, Stockholm, February 22-June 3, 2001; "Global Tools Spin Off," Klaus Engelhorn 22, Vienna, July 11-September 9, 2001; "Strangely Familiar: Design for Everyday Life," Walker Arts Center, Minneapolis, June 8-September 7, 2003; Carnegie Museum of Art, Pittsburgh, November 7, 2003-February 15, 2004; “Lille 2004,” European Capital of Culture, Lille, September 4-November 28, 2004; “Brilliant, Lights and Lighting,” Victoria and Albert Museum, London, February 2004; The Scottsdale Museum of Contemporary Art, January 29-April 24, 2005; Museo de Arte Contemporanea de Vigo, June 17-September 25, 2005; "Extraordinary," Kulturhuset, Stockholm, August 26-October 16, 2005; "Design for Thought," The Israel Museum, Jerusalem, August 15, 2005-January 31, 2006 Literature Emilia Terragni, Spoon, London, 2002, p. 16 for a discussion of the light; Andrew Blauvelt “Strangely Familiar: Design and Everyday Life,” Minneapolis, 2003, n.p.; Jane Pavitt, Brilliant, Lights and Lighting, exh. cat., Victoria and Albert Museum, London, 2004, n.p. Catalogue Essay Michael Anastassiades’ work often challenges the user to interact with products in unconventional ways. His designs require the individual to act in a particular way in order to have the product relay its function. The "Anti-Social Light" requires complete silence in order to function as a light. In this way, the light behaves timidly by dimming when its requirements of an environment of solitude is not met, i.e. in the presence of speech or ambient sound. The need to respond to the object, as one would another person, almost turns the product into a living thing. The user’s behavior must be amended in order for Anastassiades’ works to serve their intended functions, thus complicating the subservient role typically played by objects. This kind of interaction between product and person creates a new world for the user, animating typically inanimate objects and re-casting our relationship with them. Read More
Michael Anastassiades “Anti-Social Light” 2001 Painted plywood, electronics. Manufactured by Michael Anastassiades UK. From a limited edition of 7. 21 5/8 in. (54.9 cm) drop
Exhibited “Lost and Found 2," Kulturhuset, Stockholm, February 22-June 3, 2001; "Global Tools Spin Off," Klaus Engelhorn 22, Vienna, July 11-September 9, 2001; "Strangely Familiar: Design for Everyday Life," Walker Arts Center, Minneapolis, June 8-September 7, 2003; Carnegie Museum of Art, Pittsburgh, November 7, 2003-February 15, 2004; “Lille 2004,” European Capital of Culture, Lille, September 4-November 28, 2004; “Brilliant, Lights and Lighting,” Victoria and Albert Museum, London, February 2004; The Scottsdale Museum of Contemporary Art, January 29-April 24, 2005; Museo de Arte Contemporanea de Vigo, June 17-September 25, 2005; "Extraordinary," Kulturhuset, Stockholm, August 26-October 16, 2005; "Design for Thought," The Israel Museum, Jerusalem, August 15, 2005-January 31, 2006 Literature Emilia Terragni, Spoon, London, 2002, p. 16 for a discussion of the light; Andrew Blauvelt “Strangely Familiar: Design and Everyday Life,” Minneapolis, 2003, n.p.; Jane Pavitt, Brilliant, Lights and Lighting, exh. cat., Victoria and Albert Museum, London, 2004, n.p. Catalogue Essay Michael Anastassiades’ work often challenges the user to interact with products in unconventional ways. His designs require the individual to act in a particular way in order to have the product relay its function. The "Anti-Social Light" requires complete silence in order to function as a light. In this way, the light behaves timidly by dimming when its requirements of an environment of solitude is not met, i.e. in the presence of speech or ambient sound. The need to respond to the object, as one would another person, almost turns the product into a living thing. The user’s behavior must be amended in order for Anastassiades’ works to serve their intended functions, thus complicating the subservient role typically played by objects. This kind of interaction between product and person creates a new world for the user, animating typically inanimate objects and re-casting our relationship with them. Read More
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